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Name | Lab | Orbital Lab | Credits | Reqs. | Description |
---|---|---|---|---|---|
Energy | 1 | 0 | 2$ | Each level increases all Bases Energy Output by 5% | |
Computer | 1 | 0 | 2$ | It is required to build some structures, ships and techs. | |
Armour | 2 | 0 | 4$ | Each level increases Units and Defenses Armor by 5%. | |
Laser | 2 | 0 | 4$ | Energy level 2 | Each level increases Laser Weapons Power by 5%. |
Missiles | 4 | 0 | 8$ | Computer level 4 | Each level increases Missile Weapons Power by 5%. |
Aerospike Engine | 5 | 0 | 16$ | Energy level 6 | Each level increases Aerospike Units travel Speed by 5%. wiki |
Plasma | 6 | 0 | 32$ | Energy level 6 Laser level 4 | Each level increases Plasma Weapons Power by 5%. |
Hyperspace Engine | 8 | 0 | 64$ | Energy level 8 Aerospike Engine level 4 | Each level increases Hyperspace Units travel Speed by 5% wiki |
Shielding | 10 | 0 | 128$ | Energy level 10 | Each level increases Units and Defenses Shield Strength by 5%. |
Ion | 12 | 0 | 256$ | Energy level 12 Laser level 10 | Each level increases Ion Weapons Power by 5%. |
Photon | 16 | 0 | 1,024$ | Energy level 16 Plasma level 8 | Each level increases Photon Weapons Power by 5%. |
Artificial Intelligence | 18 | 0 | 2,048$ | Computer level 20 | Each level increases all Bases Research Output by 5%. |
Stellar Cartography | 18 | 1 | 2,048$ | Computer level 24 Artificial Intelligence level 6 | Improve your Astros scanners, each level will show more details on the nearby astros from your bases |
Disruptor | 20 | 0 | 4,096$ | Energy level 20 Laser level 18 | Each level increases Disruptor Weapons Power by 5% |
Automated Repair | 22 | 1 | 4,096$ | Armour level 16 Energy level 25 Laser level 24 Computer level 24 Cybernetics level 4 Aerospike Engine level 14 | each level increases fleet and batteries repair per cycle |
Cybernetics | 22 | 0 | 8,192$ | Artificial Intelligence level 6 | Each level increases all Bases Construction and Production Output by 5%. |
Teleportation | 21 | 3 | 16,384$ | Energy level 20 Photon level 10 Artificial Intelligence level 10 | Allow instantaneous transportation, 100 marines per hour per level. |
Subspace Communications | 24 | 1 | 16,384$ | Energy level 24 Computer level 24 | Interestelar communications, allow bases to research the same tech, and Empire Center to be built |
Cloaking | 22 | 2 | 16,384$ | Energy level 26 Computer level 26 | Gives you the ability to build Cloak ships, Holo ships and Cloak generator on bases. |
Recycling | 20 | 1 | 32,767$ | Armour level 20 Energy level 12 Laser level 24 Computer level 24 | Each level increases by 5% your recyclers capabilities. |