Ship;Tag;Class;Power;Armour;Shield;Hangar;Marine;Speed;Weapon;Credits;Shipyards;Orbital Shipyards;Obs. "Marine";"MA";"0";"1";"1";"0";"0";"-1";"0";"Laser";"3";"0";"0";"Ground unit, good for holding occupations." "Fighter";"FT";"1";"2";"2";"0";"-1";"0";"8";"Laser";"5";"1";"0";"Good fighting unit against unshielded units, needs hangar units to move outside current system." "Bomber";"BO";"1";"4";"2";"0";"-1";"0";"8";"Missiles";"10";"2";"0";"Good fighting unit against unshielded and low shield units, needs hangar units to move outside current system." "Corvette";"CV";"2";"4";"4";"0";"1";"1";"8";"Laser";"20";"4";"0";"Very fast aerospike unit, good to fight unshielded units, has 1 hangar space and 1 marine space." "Heavy Bomber";"HB";"1";"10";"2";"0";"-2";"2";"8";"Plasma";"30";"3";"0";"Good fighting unit against medium shielded units, needs hangar units to move outside current system." "Recycler";"RC";"2";"2";"2";"0";"0";"1";"6";"Laser";"30";"5";"0";"aerospike unit that can collect debris in space and convert them into credits (10 credits/hour)" "Heavy Fighter";"HF";"1";"6";"3";"0";"-2";"1";"8";"Laser";"35";"6";"0";"Good fighting unit against medium unshielded units, needs hangar units to move outside current system." "Scout";"SC";"3";"0";"1";"0";"0";"1";"16";"Laser";"40";"1";"0";"Fastest ship on game, good to scout unknown regions or galaxies." "Destroyer";"DT";"2";"8";"8";"0";"2";"1";"6";"Plasma";"40";"6";"0";"Fast aerospike unit, good to fight low shielded units, has 2 hangar space and 1 marine space." "Light Destroyer";"LD";"2";"8";"6";"0";"2";"2";"8";"Missiles";"40";"6";"0";"Fast aerospike unit, good to fight low shielded units, has 2 hangar space and 2 marine space." "Ion Bomber";"IB";"1";"10";"4";"1";"-2";"2";"8";"Ion";"45";"3";"0";"Good against high shielded units, needs hangar units to move outside current system, 50% of the weapon power cross shields." "Heavy Recycler";"HR";"3";"2";"4";"0";"0";"2";"5";"Laser";"60";"7";"0";"hyperdrive unit that can collect debris in space and convert them into credits (20 credits/hour)" "Gunship";"GS";"2";"10";"10";"1";"4";"4";"8";"Laser";"75";"8";"0";"Very fast aerospike unit, good to fight low shielded units, has 4 hangar and marine space." "Frigate";"FR";"2";"12";"12";"0";"8";"10";"5";"Missiles";"80";"8";"0";"Versatile aerospike unit, has 8 hangar spaces and 10 marine spaces." "Ion Frigate";"IF";"2";"12";"12";"2";"8";"10";"5";"Ion";"100";"8";"0";"Versatile aerospike unit, has 8 hangar space, 10 marine space, 50% of the weapon power cross shields." "Colony Ship";"CS";"3";"2";"6";"1";"0";"0";"5";"Laser";"100";"8";"0";"This ship is used to colonize, create a new base on a empty astro (except asteroid belts and gas giants) or a new starbase on any astro (even those that already have a base or starbase), except Gas Giant." "Transport";"TR";"3";"1";"2";"1";"0";"50";"8";"Laser";"100";"8";"0";"hyperdrive transport ship, have 50 marine space." "Cargo Ship";"CG";"2";"1";"2";"1";"0";"50";"8";"Laser";"100";"8";"0";"Aerospike transport ship, have 100 cargo space for debris." "Light Cruiser";"LC";"3";"20";"16";"2";"6";"10";"6";"Plasma";"150";"9";"0";"Versatile strong Hyperdrive unit, has 6 hangar space, 10 marine space." "Cruiser";"CR";"3";"24";"24";"3";"8";"10";"5";"Plasma";"200";"12";"0";"Versatile hyperdrive unit, good for long range action and escort, has 8 hangar spaces, 10 marine spaces." "Cloakship";"CK";"3";"0";"4";"0";"0";"2";"7";"Laser";"200";"20";"1";"Decrease your fleet size by 5% at any player scanners, max 50%." "Deep Space Probe";"DSP";"4";"1";"1";"0";"0";"0";"20";"Laser";"350";"12";"0";"" "Carrier";"CA";"3";"12";"24";"2";"80";"20";"5";"Missiles";"500";"12";"0";"hyperdrive unit with 80 hangar spaces." "Heavy Cruiser";"HC";"3";"48";"48";"4";"12";"20";"4";"Plasma";"500";"12";"0";"Strong hyperdrive unit, good for escort and attacking large units, has 12 hangar spaces, 20 marine spaces." "Holoship";"HS";"3";"0";"4";"0";"0";"0";"7";"Laser";"500";"16";"1";"Increase your fleet size by 5% at any player scanners, max 50%." "Repair ship";"RS";"2";"2";"4";"1";"0";"0";"8";"Laser";"500";"12";"1";"" "Defense Ship";"DS";"2";"15";"20";"40";"50";"20";"6";"Ion";"600";"20";"0";"Special defense ship, it shields extends to protect hangar ships." "Light Battleship";"LBS";"3";"96";"64";"8";"40";"80";"6";"Laser";"1200";"14";"0";"Fast and strong hyperdrive unit, good for escort and attacking large units, has 40 hangar spaces, 80 marine spaces." "Battleship";"BS";"3";"168";"128";"10";"50";"100";"4";"Plasma";"2000";"16";"0";"Strong hyperdrive unit, good for escort and attacking large units, has 50 hangar spaces and 100 marine spaces." "Fleet Carrier";"FC";"3";"64";"96";"8";"400";"800";"4";"Ion";"2500";"17";"0";"Large hyperdrive carrier with 400 hangar spaces and 800 marine spaces." "Heavy Battleship";"HBS";"3";"192";"168";"12";"70";"200";"4";"Photon";"3000";"18";"1";"Strong hyperdrive unit, good for escort and attacking large units, has 70 hangar spaces and 200 marine spaces." "Dreadnought";"DD";"3";"756";"512";"25";"250";"1000";"3";"Photon";"10000";"20";"1";"Very strong combat unit, has 250 hangar spaces and 1000 marine spaces." "Gateship";"GA";"4";"5";"100";"20";"0";"0";"4";"Laser";"25000";"22";"3";"Portable level 1 spacegate." "Titan";"TT";"3";"4096";"2048";"30";"1000";"2000";"2";"Disruptor";"50000";"22";"3";"Very large and strong combat unit, has 1000 hangar spaces and 2000 marine spaces." "Leviathan";"LV";"3";"10000";"6600";"40";"4000";"8000";"2";"Photon";"200000";"24";"5";"Huge combat unit, has 4000 hangar spaces, 8000 marine spaces, gives 5% attack & armour bonus to fleet (only 1 bonus is applied)." "Doomsday";"DOM";"3";"27500";"12500";"128";"12000";"32000";"2";"Disruptor";"400000";"26";"7";"The size of an asteroid, get only 25% spacegate bonus, cant use Gateships, has 12000 hangar spaces, 32000 marine spaces, gives 10% attack & armour bonus to fleet (only 1 bonus is applied)." generated in 0.026s